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- on exitFrame
- global movPC
- set movPC to 7
- if rollOver(27) then
- set the castNum of sprite 18 to the number of cast "st"
- set the locV of sprite 18 to the locV of sprite 14
- set the locH of sprite 18 to the locH of sprite 14
- exit
- end if
- if rollOver(30) then
- set the castNum of sprite 18 to the number of cast "tt"
- set the locV of sprite 18 to the locV of sprite 15
- set the locH of sprite 18 to the locH of sprite 15
- exit
- end if
- if rollOver(28) then
- set the castNum of sprite 18 to the number of cast "vtt"
- set the locV of sprite 18 to the locV of sprite 16
- set the locH of sprite 18 to the locH of sprite 16
- exit
- end if
- if rollOver(29) then
- set the castNum of sprite 18 to the number of cast "bt"
- set the locV of sprite 18 to the locV of sprite 17
- set the locH of sprite 18 to the locH of sprite 17
- exit
- end if
- set the locV of sprite 18 to -200
- end
-